Evertried is an isometric, tactical rogue-lite where the player ascends a mysterious tower in the afterlife using their wits, strategy and positioning in turn-based combat. Make clever use of attacks, movement, skills and hazards to clear floors of enemies and advance higher toward your destiny.
Evertried is a welcome take on the rogue like genre. Although it can feel repetitive, the turn-based gameplay is a refreshing take.
Evertried does a lot right — fans of roguelites who have played them all and want to explore something novel might enjoy this unique spin on turn-based tactical gameplay. It definitely instills that “one more turn” kind of feeling from the get-go, eagerly inviting players to die, die again. If Into The Breach was your cup of tea and you’re looking for...
Evertried is an addicting roguelike with a gameplay loop capable of entertaining over multiple sessions. While its duration is relatively short and the lack of story is a bit of a nuissance, it is a great experience that should be on your radar.
Boss battles engage that cerebellum, but I wouldn’t call them the central pillar of Evertried. The experience is really a deceptively fun way to improve situational awareness, a charming little escape with a hint of addictiveness. It’s not exactly designed for long sessions, however. An hour into gameplay, the freshness depreciates. Truly, the rogue-lite...
Its superb soundtrack and visuals are an everlasting treat. Playing it handheld on Switch is how it should be played, in reminiscence of playing SRPGs on a Nintendo DS. When its issues are fixed, I really hope to recommend this game to others because it has been one of my favorites of this year. I'm still waiting to ascend to whichever goddess or whatever...