An online 1-4 player co-op horror experience where you and your friends are trapped in an abandoned toy factory. A mysterious voice commands you for an unknown purpose as you explore shifting halls, scavenge for tools, and fight for survival against creatures that lurk in the dark.
I really looked forward to the game, and i still love the concept of being a smiling critter! BUT the gameplay feels... off.
The time limit does more harm to the game than good, because it makes us try to speedrun through the rooms trying to find the next item.
The quota is also too much for the given time!
The game would be so much better if the time...
I have been on steam for 23 years and this is my first review. That will show the magnitude of my disappointment.
The beta was god awful boring because of no open lobbies. This game is not meant to be played solo,
I assumed ok, that was the closed beta. Surely it’ll have open lobbies and matchmaking for the release.
No.
No it does not.
I got this game...
Escape from Playtime is painfully boring. There’s nothing fun or original about the gameplay—we’ve seen this exact formula a million times already. Run around a level, collect items, avoid some lame-ass monsters, and fill a cart until you hit a value quota. Rinse and repeat. Booo. Zero innovation, just a copy-paste of existing games with a Poppy Playtime...
As a big fan of the franchise in general, I can certainly say that this game is a mess. And the amount of problems is massive,
The release of this game was not exactly overhyped, but a few good bypassers noticed it. The devs made it clear that Escape from playtime is going to be a huge upgrade from their previous multiplylayer game Project Playtime.
I...
the game so far has been fun but i kind of wish that their was an online matchmaking so i wouldn't need to ask my friends to get and play the game with me