In Disintegration, you play an Integrated character named Romer. He’s one of many who rebelled and are now outlawed by the Rayonne.
It’s up to you to lead a small group of these Outlaws, people who have chosen to fight back and survive, into a brighter future where we protect those they care about and hope to one day become human again.
Disintegration has a lot of room for improvement, but I enjoyed my time with it, and it succeeds in finding a balance between its shooting and strategic elements. It’s the kind of game I hope gets a sequel, one which is bolder in pursuing its ideas, and not just in its character names.
Disintegration's campaign is a robot-smashing romp, but multiplayer appears to be dead on arrival.
An interesting mix of first person shooter and real-time strategy, from the co-creator of Halo, but the chalk and cheese mix of gameplay elements never really gels.
Disintegration poses interesting questions about how we will define the human experience in a recognisable future. It's not going to answer those questions, sadly, but the gameplay is so creatively rewarding and satisfying. Plus, cool robots.
Disintegration is a solid outing that incorporates elements from first-person shooters and strategy games in a smooth and fluid manner.