Deck of Haunts invites you to become a malevolent Haunted House. Lure humans into your cursed halls, manipulate their fears, and drain their essence to grow your power. Use strategy to build your mansion and expand your dark influence, turning your home into a terrifying, inescapable nightmare.
Visually, it's certainly decent. That doesn't mean we can't expect a little more from it...
Deck of Haunts offers an interesting concept that puts you in control of a haunted house, using cards, traps, and room layouts to stop intruders from reaching your heart. House building and room management are the game's biggest strengths, while repetitive gameplay, a brief tutorial, and a shallow story prevent it from reaching its full potential. Still,...
Sort of taking a page from the classic Dungeon Keeper 2, you’ll play the part of an entity in control of a haunted house, protecting its heart and dealing with unwanted guests
Deck of Haunts is unwieldy if you plan to use any strategy beyond brute forcing your non-augmented house through all 28 nights. Maybe it works, but I wanted to try and actually play the game, and I couldn’t. It was like giving a deep tissue massage while wearing oven mitts. Maybe I was making progress, but it was more work than it had to be and now...
Deckbuilding roguelike in which you'll be taking on the role of a malevolent haunted house