Death Stranding is an action game set in a post-apocalyptic United States.
Players control Sam Porter Bridges, a courier tasked with reconnecting isolated cities via a communication network while delivering essential cargo. The gameplay blends traversal, resource management, and narrative elements, with a focus on social connectivity through asynchronous multiplayer. It is known for its unique mechanics, atmospheric world, and philosophical themes.
Slow, weird, and indulgent, but a true original, and a journey that will linger in your mind long after it's over.
It's dull yet vibrant, clever but convoluted, thrilling and idling, beautiful and grim. It swings between supremely satisfying and maddeningly frustrating, and though it's trite to say it, it isn't a game made for everyone.
Death Stranding has its fair share of gameplay issues but also boasts more heart and a willingness to take chances than any other game in years.
Death Stranding is a boring chore of a game that takes the worst aspects of open world games and combines them with a nonsensical plot.
Kojima's first post-Konami project is a bizarre, self-indulgent mess that never quite manages to tie its myriad pieces together.