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Dear me, I was…2025

Dear me, I was…

2025 Arc System Works80Great

Playtime

BriefIt typically takes about 1 hour to finish the game.

Playable on

Available on

Game modes

Details

Launch
July 31, 2025
Themes
-
Genres

Overview

Dear me, I was… is an interactive adventure that lets you enjoy a story woven with beautiful visuals, fusing the vibrant watercolor style of Taisuke Kanasaki with rotoscoping technology. In this story, you will relive the life of a certain woman. Experience joy, sorrow, and growth through her ordinary and humble life. Witness the story she weaves in a life interconnected with others.

Screenshots

Screenshot for Dear me, I was…
Screenshot for Dear me, I was…
Screenshot for Dear me, I was…
Screenshot for Dear me, I was…
Screenshot for Dear me, I was…
Screenshot for Dear me, I was…
Screenshot for Dear me, I was…
Screenshot for Dear me, I was…
Screenshot for Dear me, I was…
Screenshot for Dear me, I was…

Reception

A brief, suspended moment that won’t speak to everyone. Dear Me, I Was embraces its short-story format and unique vision, with no extra modes or unlockable content. For those open to experiencing a video game short film, it leaves a surprisingly lasting impression. Ultimately, Dear Me, I Was is aimed at a curious audience, ready to challenge their definition...

Dear Me, I Was… is a brief but intense experience, distinguished by its sensitivity and unique visual style. Its minimal interactivity and short length may not appeal to everyone, but those seeking a contemplative and emotional experience will find it remarkable. It's a reminder that video games can also occasionally cross over into the realm of ar...

Dear Me, I Was tackles the challenge of telling a story without any text at all, and it does so with a fair amount of success. At the same time, however, it lacks the impact its emotional moments feel like they’re meant to have. Overall, it’s a short chronicle of a woman’s life that might make you reflect on your connections with the people around ...

Dear me, I was… is a short experience that heavily relies on your ability to connect emotionally with the protagonist. The game does a great job with its storytelling, and while I wasn't able to connect with it as much as I would've liked, I do acknowledge how impactful this story could be for those who are able to connect with the protagonist.

Dear Me, I Was… isn't just a game: it's an interactive reflection on life, choices, and feelings. In just 45 minutes, it manages to move more than many long narratives, leaving scars and colors that linger even after the final credits. A delicate, profound, and unforgettable experience.