The cataclysmic battle between giant monsters has begun in this manga-inspired, side-scrolling, kaiju beat-'em-up! Titanic creatures known as Nephilim have invaded Earth, and the only hope of stopping them is DAWN (Defense Alliance Worldwide Network), which unleashes its own colossal combatants to defend against the enemy hordes! Take control of four hulking behemoths - Megadon, Aegis Prime, Tempest Galahad, and Ganira - each with distinct abilities and play styles, and smash your way through destructible real-world environments spanning more than 35 missions! Power up with DNA augments, crush foes with devastating Rage moves and brutal finishers, and team up with a friend for 2-player co-op action! You are the planet's last line of defense...but will that be enough for mankind to survive the Dawn of the Monsters!?
A solid DLC with more content for a great beat 'em up
Dawn of the Monsters is a really fun time, both in solo and especially in co-op, being a pretty good brawler that’s both a serviceable tribute to the Toku days and one with a decent amount of depth, with lots of great combos and augments to mess around with, and a fun combat system to keep stages interesting as you work towards those S+ Ranks.
Dawn of the Monsters is an absolute delight for anyone who enjoys kaiju or tokusatsu content.
Dawn of the Monsters is a beat-em-up title that features massive beasts and robotic mechs taking out other ferocious monsters. As I piloted these behemoths, I explored various landscapes and worked to save human civilization. Did these immense creatures make the game massively fun? Or did it end up being a big flop? Find out in this Rapid Review.
Dawn of the Monsters is a very good beat-'em-up made just a bit better because you finally get to be a towering creature that dishes out pain. The combat system is flashy yet deep, and the card upgrade system keeps things fresh as you try to find the perfect build for all four heroes. The campaign runs at a good length, with some reason to keep coming...