Cyber Knights is a tactical RPG in an original cyberpunk setting ten years in the making. Build your team of hackers, mercs and malcontents wisely; their stories will become interwoven with your own. Use powerful cyberware, shady connections, stealth, hacking and more to rise in the neon-soaked future.
I’m 200+ hours into this game, and it has become one of my favorites. It took me a while to get used to the visual style of the game, but at this point I can appreciate it. I’ve played the entire XCom franchise, and this game is more like XCom: Chimera Squad than anything else. It has great story generation mechanics that are unfortunately a little...
This game definitely isnt for everyone. It took me a while to get in the mood to learn it, because it requires patience to read and test out character skills to get things going, until then you're gonna get ur ass kicked and ask urself why you're even trying. But boy, when it clicks, this game is something special, to me its better than X-Com, it is...
I really wanted to like Cyber Knights, on paper it looked like everything I should enjoy. The combat is enjoyable (until it's not), and I had a lot of fun creating and customising my crew. Unfortunately, the campaign structure doesn't work for me. I found myself feeling like I was constantly completing repetitive missions in order to grind out levels...
Active Devs with an aim for providing modding tools for the community, it's worth supporting.
Good game if you like squad turn based combat.
It has got a lot of that combat, you can even continue the game until the day you die IRL.
You can shoot at baddies, use drugs, get to a psychiatric room to fix your anxiety, and look orange, pink, purple and green. While holding a shotgun.
The only downside is that it addictive. In real life I just kicked...