Crystal Project is a non-linear JRPG where you are the maker of your own adventure. Explore the world while you find Crystals, unlock classes, learn abilities, and create a strategy capable of taking down the world's toughest bosses. Or just stick to exploring; it's up to you.
Short version: This is a game for people who like to adventure, explore without a script, and test their ability to overcome challenges. If that's not your kind of game, you won't enjoy it. If it is, you're in for an absolute treat.
Long version:
The opening question of the game is not a trick question: "Which are you here for, hunting crystals, or...
While I have enjoyed playing the game when I first started, I have a lot of mixed feelings about it now.
On one hand, I love the open exploration in the overworld, the class-change system and subcommand system is really fun and has a lot of potential, and it has a really nice and vibrant aesthetic. But on the other hand, the 'story' wasn't really that...
The Elden Ring of JRPGs
You think you like jumping, but you don't really like jumping unless you play this game.
Also, this is one of the toughest turn based combat games I've played in awhile, and I was playing on Normal. You can't really just overlevel and expect you'll steamroll bosses with your best skills, you need good party composition or strategy typically.
Game is def one of the most fun RPG's Ive played in a while. The story is lacking, but the exploration game play and class system more than makes up for it. It is incredibly rewarding to explore and push the boundaries of what you can explore in this game. It is satisfying to find hidden areas to explore