Crucible is a team-based action shooter driven by the choices you make. Each match in Crucible is a fight for survival and control. Not only will you be going toe-to-toe with your fellow competitors, but you’ll have to adapt and overcome all the challenges the planet itself throws your way. You and your teammates will need to work together to take down alien creatures, capture objectives, and pursue your opponents in search of victory.
After its May 20th launch and pre-season that lasted till June, Crucible switched to closed beta in July to adjust the game based on user feedback with scheduled community events and tournaments.
On October 9th it was announced that development would be discontinued and the team would transition to working on New World and other upcoming projects.
There will be a final playtest and community event before match making is taken offline leaving custom games the only available mode till the servers are shutdown on November 9th.
Bad games have released and been saved after years of updates and patching before, but I don’t see that happening with Crucible. The player base dropped so dramatically and in such a short period of time that I have a feeling Amazon will be pulling the plug sooner rather than later, where it will go on to join the likes of Battleborn, Gigantic, and...
Beautiful scenery, strong characters, and inventive mechanics give Crucible a solid foundation - one undermined by poor communication between players and from Relentless Studios.
Although personally the game is very entertaining and fun, my note is based on an objectivity that not everyone enjoys as much as I do based on numerous errors that should have been fixed before its release.
Crucible attempts to do too many different things with the same limited roster of characters, losing its few strengths in the process.
Crucible has genuinely interesting character movesets, but is dragged down by a lack of combat impact, PvE that turns into a rote chore almost immediately, and sluggish pacing