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Reception

Crime Boss: Rockay City has expanded somewhat since it's original launch with has a lot of new multiplayer content.

Crime Boss Rockay City deserved better, from the inexcusable number of bugs and glitches that players will come across while played the games narrative or the multiplayer missions to the just laughable performances of some actors who I used to hold in such high regard. In a different timeline this game would have just leaned 100% into the jank and made...

If Crime Boss: Rockay City pulled off even one part of its package, it'd be passable. In reality, it doesn't do a whole lot of anything right. So we're left with a lot of wasted potential and a game that is about as pleasant and exciting of an experience as being stuck in a lift with Kevin Sorbo.

For every infrequent good idea, Crime Boss: Rockay City seems determined to undermine it. First-person roguelike mechanics in a narrative-focused game is an intriguing concept, but between bugs, bland performances, and rote action, the killer concept is dead on arrival.

Overall, Crime Boss: Rockay City offers so many conceptually interesting gameplay mechanics that could work well together, but either doesn't give the player enough opportunities to use them, or fails to tie them into other aspects of the game. There is some minor depth to the game, but it's overshadowed by what could have been. On top of that, too...

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