Build, design, and decorate your dream château in a cozy vineyard valley. Live among your creations, harvest grapes from sunlit vineyards, and craft artisanal wine blends in a relaxing sandbox builder where every home helps restore beauty and balance to the countryside.
Just put an option for creative mode at the start. The core idea of the game is arcitecture and design, so your target audience does not want to be impeded by a tedious boring campaign that has no substance. Nobody wants their creative workflow interrupted by needing to go pick up random things up off the ground every 2 minutes or sitting in very boring...
Basically the demo but with more decorations to use. It took me a few hours of playing to complete all the quests and become a Master Builder. I was so excited because the demo was fun, but there's nothing more to it with the full release.
Hell yuh! This is a unique building game with exploration on the side. The build style is different than most games in this genre. Attach a greenhouse or an atrium to your builds is pretty cool. What i like is that the dormers are hollow and can be attached to a livable room inside the house. Some really good builds can be made here.
Looks great and...
Game looks like Palia. Very charming first impressions. Peaceful ambiance and great music. You start by fixing the homes of the people in town. To those who want to start building their own home, just move to an empty spot on the land and place a foundation. You can't build near npc homes. I was stuck there for a bit to figure that out.
A joy to play...
Edit: The quest marker I'm referring to that would be nice to see is *after* you've picked up a quest. Not to find available quests.
For the people that down voted this game because they were confused by the gameplay.... there's a demo. I don't have any of the overly buggy issues that some people seem to be having. The game runs smoothly and it's exactly...