Copycat is a narrative-driven game that explores loneliness and belonging. It follows the story of Dawn, a hell-no-to-home-brand, pampered indoor cat living her best nine lives - until she becomes the target of an elaborate plan when a jealous stray look-alike steals her place in the home.
Copycat is a short and focused emotional story that is well worth playing through for any fan of narrative games and/or cat owners. While the game itself is solid, it is really the writing and emotional impact of the story that elevates Copycat from being just another animal-based 3D platformer. I defy anybody not to be moved by Dawn's turbulent experiences...
During its three- to four-hour gameplay the game addresses topics such as loss, aging, family conflicts and the relationship between pet and owner, doing so with a sensitivity yet also a raw honesty that will likely leave no one unmoved. Above all, the gameplay experience of being a cat is convincingly conveyed and it's fun moving through the game world,...
Copycat combines the life of a cat with sensitive issues affecting both humans and animals, and attempts to succeed in this endeavour. Unfortunately, too many technical flaws throw a spanner in the works.
For a three-hour adventure title, Copycat has something meaningful to say about mental health and relationships, yet it can be too often undercut by its rigid design, story happenings that don't make sense, and the overarching feeling that with more time, polish and backing there's an even greater game trying to burst out here. It's a pleasant and fine...
Copycat is a narrative experience. Don't expect the game to convey what it is, or what it feels like to move and do cat things, because you won't find that here. The title focuses on a great narrative with gameplay in the background.