Where Cobalt differs from other platform games, is in the multi player aspect. Here we have a horde mode style game, a capture the flag mode, and a death match free for all that reminds me of Playstation's All Star Battle Royale! Fast and fun, that is when the frame rate doesn't suffer due to some lag or if the server doesn't boot you out. This marks...


Cobalt
2016 Mojang Studios72Good
Playable on
- Steam DeckVerified
- Steam MachineVerified
Available on
- $14.99
- $14.99
Game modes
- 2–8 players
- 2–4 players
- 2–8 players
- 2–8 players
Details
- Launch
- February 2, 2016
- Developer
- Oxeye Game Studio
- Publisher
- Mojang Studios
- Themes
Overview
Shoot, roll, punch and jump your way to slow-motion victory in Cobalt – a couch multiplayer and action platformer from Oxeye Game Studio. Dominate in local or online multiplayer campaigns, or co-op your way through Cobalt’s platform game mode as a cyborg who is sent to uncover the mysterious disappearance of a human colony on an alien planet. Created by Jens Bergensten, Daniel Brynolf and Pontus Hammarberg of Oxeye Game Studio, Cobalt is published by Mojang AB and Microsoft Studios, and developed for Xbox by FatShark. Cobalt features six different multiplayer modes including death match, capture the flag and team strike for up to eight local and eight online players, as well as a co-op story mode. With over 30 multiplayer maps, three dozen types of weapons, customizable robot avatars and unique gameplay elements such as auto-slow-motion, rolling and ride-able mobs, Cobalt offers endless discovery and entertainment.
Screenshots
Reception
- Metacritic69from 14 reviews
- OpenCritic70from 16 reviews
Cobalt is a solid feat and to see that the authors on the game have done quite a lot of work. It offers great content variability for both lone and competitive players.
For a game with such novel and simple mechanics, they're a bit too hard to get to make it a casual battle couch game. The story never grasped me entirely, and although it's mildly enjoyable, it never gets much better than that.
While the game's story campaign may have a linear progression, there are different ways of handling encounters, navigating the environment, and controlling the pace you progress at.
Cobalt could definitely use a bit more documentation or a more fleshed-out tutorial to explain the many systems it throws at you from the outset, and the gameplay never feels as tight as, say, Super Meat Boy, but it's full of its own weird, clunky charm and certainly has a high skill ceiling for those interested in mastering it. Imagine R2-D2 in Mark...












