came away from CLICKOLDING with mixed feelings. The atmosphere of the game excelled in keeping me unsettled, to the point I didn’t care how repetitive the clicking became. That is the whole point of CLICKOLDING, after all. For $3, it is hard to argue against trying the game at that price.
The technical problems I encountered left a sour taste in my...
Clickolding is a very short game that makes it difficult to hold onto any one individual idea it presents, but in totality creates a singular impression of something that won't let you go for long after you've clicked your final click.
Clickolding is quiet and calm in spite of its unsettling undercurrent. Through straightforward interactions and a lot of clicking, a tone and subject is strongly established. I found it affecting enough to power through moments of monotony that my ADHD really didn’t care for, and I won’t forget that weirdo mask in a while at the very least.
Clickolding really needed to nail its narrative to be a successful experiment, and it really doesn’t. It’s much too unfocused and far too superficial, never really drilling far into its subject matter. There were a lot of directions that could have been taken, and none of them were. That doesn’t mean that Clickolding doesn’t have value, but it’s not...
Clickolding isn't a horror game in the same way it isn't a sex game. It really isn't, but Strange Scaffold uses a lot of the same tension-building tactics found in both genres to make its unique experience work. It captures every "un-" and "dis-" adjective in the book. Unsettling. Uncomfortable. Unusual. Unabashed. Disconcerting. Disarming. Dissonant....