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Claire de Lune2021

Claire de Lune

2021 Tactic Studios64Worthwhile

Playtime

ShortIt typically takes about 8 hours to finish the game.

Playable on

Available on

Game modes

Details

Launch
July 12, 2021

Overview

Claire de lune offers puzzle solving, platforming, stealth sequences and first person combat, combined with an engaging character-driven storyline. You play as John, a smuggler on the run with his daughter, Claire. After crash landing on a foreign planet, John is separated from Claire. He must use his ingenuity, agility, and a few handy pieces of technology to find Claire, repair his ship, and escape safely. However as John progresses further, he soon discovers that the planet is more mysterious than it initially seems.

Screenshots

Screenshot for Claire de Lune
Screenshot for Claire de Lune
Screenshot for Claire de Lune
Screenshot for Claire de Lune
Screenshot for Claire de Lune
Screenshot for Claire de Lune
Screenshot for Claire de Lune
Screenshot for Claire de Lune
Screenshot for Claire de Lune
Screenshot for Claire de Lune
Screenshot for Claire de Lune
Screenshot for Claire de Lune
Screenshot for Claire de Lune
Screenshot for Claire de Lune

Reception

Claire de Lune is a great take on the genre, but sadly is somewhat marred by a couple of small but consistent flaws.

Overall, Claire De Lune is a fun experience that could have used a little more edge. The core gameplay loop is good and it is occasionally terrifying when dealing with aliens, which is why I give it an 8 out of 10. It has some amazing graphics and musical accompaniment which adds a lot of value to the title. The fact that there aren’t any real bugs...

Claire de Lune is a game that definitely has its enjoyable parts, but the heavily-advertised narrative is problematic and many of the platforming sections are downright disappointing. If the price wasn't so steep, this would be an easier sell to those who like challenging puzzle adventure games. All of this along with the bugs and lingering performance...

There’s a lot of promise here but it’s smothered by Claire de Lune’s insistence on punishing you for not being able to read its designers’ minds. If you were to take the game’s inside levels, pretend the outdoor areas don’t exist and halve the price accordingly, you’d have a real gem. Or just disabling all of its infuriating invisible walls would do...