Call of Duty: Infinite Warfare delivers three unique game modes: Campaign, Multiplayer, and Zombies. Campaign is a return to the gritty, military roots of the franchise, while boldly looking ahead, delivering a rich and engaging narrative that is unlike anything to date in a Call of Duty game. The player will embark on a classically-styled story about grand scale warfare, set in a future where human conflict has spread throughout our solar system.
Multiplayer combines popular mechanics such as the chained-based movement system, with a load of gameplay innovations to deliver one of the deepest and most engaging online experiences in gaming. The new Zombies mode will thrill co-op players with an original, distinctive approach and an uproarious narrative sure to excite fans. The title introduces stunning, multi-planetary environments, new weaponry, and all-new player abilities.
This Legacy Edition package contains the most Call of Duty Activision's ever compiled, but the quality of each individual piece is so all over the map that it's still hard to recommend.
A beautiful action movie that punishes improvisation, with under-populated multiplayer that can’t compete with a nine-year-old game.
Infinite Warfare's multiplayer may lack new ideas, but it's still first-rate, and its stunning sci-fi campaign is Call of Duty's best in years.
Infinite Warfare takes the series to its logical conclusion, delivering one of the best single-player campaigns in ages. But the trademark multiplayer modes need a serious overhaul.
Compared to the variety offered by the alternatives this year, I don’t see why either Battlefield 1 or Titanfall 2 won’t scratch the same itch, and then some. This raises a far more worrying question for CoD as an ongoing and risk-averse phenomenon: how long can it afford not to innovate? At some point even the faithful, even those incredible knife-wielding...