Blast Head is a meta progression-focused roguelite/bullet heaven with absurd weapons, powerful runes, and non-linear weapon skill trees. Dive into 10–30 minute runs, discover wild synergies, and unleash chaos across alien arenas.
It's not a bad game from the gameplay standpoint, but it has too many issues for it to be a complete and fun to play game from start to finish (well, when you decide when it's over for you).
Enemy movement animations are jittery, it's just unpleasant for the eyes. Enemy hitboxes are too big. You don't even need to touch an enemy to take some damage...
i was promised a meta progression-heavy game, and that's what i got. after an hour of playing i know i have lots of things to try out and discover. for a low price like that, it's sure to give me my money's worth in playtime
Wish there was a magnet, very fun and a steal at its price though.
If devs read this, I wish we had 2 rune rowa, nw for possitives to make it easier and more accesable (mayb with less rewards), and one row for negatives that makes it harder and more interresting (Maybe with more rewrds).
Art / Music / Fun: 8/10
Complexity: 10/10
Value for Money: 11/10
I'm just starting out, but it's already clear that Blast Head is a game you can easily get lost in for hours. With tons of unlocks and upgrades to chase, the depth here is fantastic. You get immense value for the price.
tldr: Cool ideas, but the execution is very rough around the edges
Pros:
+ Runes system is unique and interesting
+ Skills feel varied
+ Skill trees for weapons! Skill trees are always fun
+ Very cheap
Cons:
- Animations are janky
- Enemies look like they are "lagging", they are very unpleasant to look at during a run
- UI is very unintuitive and buggy,...