Welcome to Beastro! In this charming fusion of fantasy adventure, not all heroes wield swords… Some prefer the spoon. And, sometimes to save the world you’ve got to start with a really good meal.
Beastro is correctly pitched as a "cosy, culinary adventure", but it's so much more than that. It's a carefully combined mixture of play styles with deliciously coloured cartoon visuals, a peppering of entertaining mini games, hearty deck-building combat and a belly-warming narrative that leaves you fully sated. And to top it all off, it's incredibly...
Beastro feels like a cosy player’s dream. It successfully combines farming, restaurant management, cooking minigames and deck-building roguelite mechanics into something that feels surprisingly cohesive. Not every element is explained perfectly, and some of the systems can initially feel a little confusing. The boss encounters occasionally felt harsher...
Beastro is the kind of game that doesn’t try to compete through complexity or scale, but rather through identity. It builds its experience around a simple cycle: farming, cooking, building your deck, and preparing your guardians—and it finds strength precisely in this well‑tied repetition.
There always seems to be a new ingredient and a different recipe...
Beastro is the kind of game that could only have been born from a small team willing to risk a genre combination too absurd to make sense on paper but that, against all odds, works incredibly well in practice. The causal inversion of cooking generating combat cards is one of the cleverest ideas I’ve seen in a deckbuilder in a long time, and Timberline...
eastro has a base solid enough not to bore and to be worth it as an experience — what's missing is a bit more careful work to elevate it above the level of mere curiosity. Timberline Studios' talent is obvious and the team deserves a second chance to keep proving themselves; I just wish this one had been it.