goood.games
Bad Hotel2012

Bad Hotel

2012 Lucky Frame44Bad

Playtime

BriefIt typically takes about 2.5 hours to finish the game.

Playable on

Available on

Game modes

Details

Launch
August 14, 2012
Developer
Lucky Frame
Publisher
Lucky Frame
Themes

Overview

An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire). The hit game for iOS now available on Windows and Mac! You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons. The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno.

Screenshots

Screenshot for Bad Hotel
Screenshot for Bad Hotel
Screenshot for Bad Hotel
Screenshot for Bad Hotel
Screenshot for Bad Hotel
Screenshot for Bad Hotel
Screenshot for Bad Hotel
Screenshot for Bad Hotel
Screenshot for Bad Hotel
Screenshot for Bad Hotel
Screenshot for Bad Hotel

Reception

I picked up Bad Hotel intrigued by the concept of a tower defense game that doubles as a music generator, but the reality doesn't live up to the trailer at all — what sounds like haunting, atmospheric music in the promotional material turns into a cacophony of beeps and buzzes once you're actually building rooms. The pace is relentlessly hectic with...