After a lab accident, a scientist awakens in a mysterious, alien world. Is this a distant planet? The far future? Or a complex virtual-reality computer simulation?
Plumb the recesses of a large, labyrinthine world in order to learn its secrets and uncover your role within it. Discover tons of weapons, items, and abilities, each with their own unique behaviors and usage. You’ll need your wits to find them all.
Combat bizarre biomechanoid constructs, the deadly fallout of an ancient war, and the demons of your own psyche.
And finally, break the game itself by using glitches to corrupt foes and solve puzzles in the environment. Life. Afterlife. Real. Virtual. Dream. Nightmare. It's a thin line.
It's Axiom Verge.
On the whole, I did thoroughly enjoy Axiom Verge, and knowing that there’s a sequel to play too makes me happy. The setting is interesting, as are the characters, and things are well thought out and designed.
There’s plenty of fun to be had with this game if you put in the time and effort and the retro aesthetic, while sometimes just a pinch irritating,...
From the art style to the way it plays, this game is exactly what the screenshots and videos make it look like, but it's a very well made example. The combat is fast and, while not as precise as many will be used to, makes sense to add difficulty to the game.
Axiom Verge works great as a portable game, and while it's been available before on the Vita, I feel like the Switch is the best possible platform since it looks spectacular in handheld mode and works beautifully as a sit-down, console experience. Even if you've played another version, this is still a fun, fast-paced exploration game that holds up quite...
Axiom Verge was already one of the best Metroid-style games in years and it lands on the Switch like it belongs there.
Regardless of which side you fall on, Axiom Verge is a fantastic example of how to do a Metroidvania right, and we couldn't be more pleased with it.