Screenshot for Arcturus: The Curse and Loss of Divinity
Arcturus: The Curse and Loss of Divinity
Arcturus: The Curse and Loss of Divinity

Arcturus: The Curse and Loss of Divinity

2000 Nihon Falcom

Playable on

Details

First release date

December 14, 2000

Developer

Publisher

Themes

Summary

Korean RPG developed by Gravity (makers of Ragnarok Online) and Sonnori and later published in Japan by Nihon Falcom. Predecessor to Ragnarok Online with interesting characters and world and combat system similar to Grandia. Arcturus is a Korean-made role-playing game in Japanese style, similar to Grandia II in visual presentation. The player can choose between two prologues chapters (either Elluard's or Sizz's), after which the two stories converge. There is no overworld in the game, and areas are interconnected. Battles take place in the same environment as exploration, and are turn-based. The player can navigate characters on the battle field and also take their speed rankings into account, as executions of attacks and other moves depends on them. Magic can be learned by certain characters and is divided into four elements: Water, Air, Earth, and Fire. Casting spells requires a certain amount of real time when in combat. Characters learn new spells by repeatedly using available ones...

Screenshots

Screenshot for Arcturus: The Curse and Loss of Divinity
Screenshot for Arcturus: The Curse and Loss of Divinity
Screenshot for Arcturus: The Curse and Loss of Divinity
Screenshot for Arcturus: The Curse and Loss of Divinity
Screenshot for Arcturus: The Curse and Loss of Divinity
Screenshot for Arcturus: The Curse and Loss of Divinity
Screenshot for Arcturus: The Curse and Loss of Divinity
Screenshot for Arcturus: The Curse and Loss of Divinity

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