Arcane Blast is a fast-paced, action-packed roguelike brimming with sorcery. Master the seven elements, combine them to achieve powerful reactions and face swarms of enemies to help feline Mage Adrian find his way home from a time dungeon.
really tried to give this game a chance but it is such a let down,
its pretty basic but so so clunky,
enemies lead their attacks to hit you wherever you are moving which would be fine if the movement in the game wasn't the absolute worse.
90% of the spells you learn are useless because of range or casting style.
the upgrades you get from level to level...
The core of this game is great. I've had lots of fun playing through, beating all the bosses, and going endless. While still in it's early stages the only complaint I can think of is that I want more. More music, more abilities, more bosses, more variability in in progression, and more mechanics. This is something I see the devs being able to handle...
Game's abandoned, buggy, and has several parts that need to be redesigned.
As many others have said, upgrades dont feel like they do anything, all primary attacks feel the same, and i feel like several aspects are TOO random, you go into a run and say "i wanna try a lightning build" and not see anything relevant the entire game, pretty much all elements...
Game hasn't had an update nor words from the dev for months now, feels like another abandoned project. It's barely playable with some janky hitboxes, needs a lot of polishing in the art department and spells balancing.
Sad because we picked it up with my partner and it seemed to have some promise.
The game, while a bit bland in terms of music and visuals, is actually really fun. For its price, you get a really fun and surprisingly developed gameplay experience. Playing this to completion with my friends was a genuinely enjoyable experience. Even with my status nearing completion, I am completely compelled to keep playing to try out the challenges...