A colorful action platformer with metroidvania elements and a staff that unlocks unique combat techniques and new ways to overcome obstacles. Explore beautiful worlds, fight monsters, and help Mako stop the amber storms that poison all living things.
Akatori may have a fantastic art style comparable to some of the finest HD-2D games, but this is where my high praise ends, as it fails to offer anything else that truly stands out in an oversaturated market
With tenuous character motivations, messy dialogue, underdeveloped narrative structure, sloppy combat, haphazard checkpointing, flat skill progression, and unreliable controls, Akatori is an exploraformer to avoid. The game’s excellent visual presentation does not compensate for its many unpolished and half-finished ideas.
A vibrant adventure that stumbles in places but still delivers a memorable journey.
Akatori offers a vibrant world, rewarding progression, and enjoyable combat that make the adventure engaging. Some elements fall short, such as the flat NPCs, small text, and a few frustrating moments with navigation and difficulty, but they never outweigh the game’s...
Akatori isn’t going to reinvent the action-adventure genre, but that’s ok. What I got was a colourful, straightforward adventure with enjoyable combat, some decent exploration and absolutely gorgeous presentation. The platforming occasionally tested my patience, the difficulty spikes could have been smoother, and the constant humour in the story really...
Even ignoring the Metroidvania elements that don't work in a linear action title like this, Akatori isn't a good game. While visually appealing thanks to its beautiful pixel art and some interesting 3D backgrounds, the gameplay leaves much to be desired. It has absurd, non-functional mechanics, repetitive enemies, inconsistent level design, and dialogue...