The year is 1872. Welcome to the future. Phileas Fogg has wagered he can circumnavigate the globe. Hundreds of journeys, thousands of routes. Travel by steamer, express train, airship, hover-car, hydrofoil, gyrocopter, camel, horse-back, hot-air balloon... Can you make it in 80 Days?
From inkle studios, writer Meg Jayanth, and independent publishers Profile Books comes a new globe-trotting interactive adventure created using the same inklewriter technology as Sorcery.
If you haven’t been playing much interactive fiction, just remind yourself to switch mental gears and put on your metaphorical reading glasses. After I made that switch and carved out time to enjoy 80 Days slowly, I really enjoyed the little stories that make up Passepartout’s grand adventure.
After six playthroughs, spending about two hours per playthrough,...
Jean and Phileas' trek is broad, but their stories are wonderfully personal in contrast which isn't always translated to video games that well. This retelling of a classic novel conveys the spirit of the book while adding the perfect amount of interactivity to make the story of your own. Though I've completed one round trip, I'll be taking a second...
I found myself lost in this wonderfully vibrant world. You'd do well to add this to your 'on the go' library.
Instead of "just one more chapter" 80 DAYS will have you saying "just one more playthrough". It might also have you wanting to revisit Jules Verne's novel. It comes recommended to booklovers and those desiring to a digital taste of the valet lifestyle.
It's not going to be to everyone's tastes, but if you're a fan of Jules Verne, travelling, or culture, then you really need to check this out.