1971 Project Heliosis a turn-based strategy game which combines modern warfare military tactics and close combat. Firearms and vehicles are scarce, conflicts and hostilities have no end, and the terrible freezing cold annihilates friends and foes in its path.
1971: Project Helios has a vision. Sadly, it is plagued with poor mechanics, lack of foresight, frustrating gameplay, and it ultimately falls short on executing its vision properly.
Neither within its genre nor within the current games 1971 Project Helios stands out. But still its combat, exploration and progression system serves as the basis for an interesting narrative that presents us with a post-war world of the Cold War where there are no countries, but factions within a universe with oracles, mutations, but more human than...
1971 Project Helios has an enjoyable plot to unravel, decent character development and challenging AI to defeat, but it's mired in murky and unclear visuals and repetitive gameplay. You're probably best off giving this one a miss.
1971: Project Helios is a video game that offers a first approach to the genre of the ideal strategy: its combat system is simple and effective, with enough variations to create diverse strategies that best suit the player's tastes.
1971 Project Helios takes tactics to a different level by forcing the player to act. Released on every major console, it is evident by the game’s end that it desires to be a continuing series. And while its a decent tactical strategy game, it’s also a bit boring because it fails to integrate its surprisingly in-depth characters and stories organically...