A low-res action-adventure-dungeon crawl.
Combat in tight corridors, magic things, one dungeon that stays the same every time you die, and a singular short experience with an ending.
I purchased the full 10 Minute Game Collection and am going to play them in the order they appear in my library. That means this is #4 of 10.
Know in advance what you are getting. As the collection title suggests, a ten minute game is not a triple A title. It is a short game-jam-esque proof of concept / working prototype / execution of an idea. At least...
HANDMADEDEATHLABYRINTH issue 0 seeks to answer the question: "If you strip procedural generation from the rogue-like genre, what remains?" It turns out the answer is, actually, "quite alot." By focusing on and exploring the lesser tenants of the genre, HMDL is able capture a sense of exploration and discovery, and allows the player to poke at the world...
It has wizards in it and it subverts expectations.
Seems pretty run-of-the-mill at first, but contains an original atmosphere, an engaging storyline, and a number of secrets that reveal themselves over the course of the play session.
This is the first one I gave up on. I'm too stupid to play this.